New Hampshire Candlepin Bowling Association
To play the game you need to know the language. The following
are some of the terms used in Candlepin Bowling.
Action - Pins flying and mixing ending with a good make able leave.
Anchor - The last bowler in the line up of a team.
Approach - That part of the lane on which the bowler moves up to the foul line with his delivery.
Barn Door - Any favorable WOOD directly in front of the key pin(s).
Block - A WOOD lying unfavorably in front of the key pin(s), (ROAD BLOCK).
Box - A turn in Candlepin bowling in which up to three balls are rolled. Showing a strike, spare or accumulated total.
By The Back Door - When front pin or pins fall last.
Choke - To become over-anxious and miss badly.
Cross Alley Ball - A ball starting at the edge of a lane and aimed at the head pin.
Deadwood - A pin that has crossed the deadwood line or gone into the gutter which are unplayable.
Fill - Bonus score on a strike or a spare.
Four Bagger - Four strikes in a row.
Foul - Stepping on or over the foul line, touching the lane with any part of the body, lobbing the ball.
Frame - A turn in Candlepin bowling in which up to three balls are rolled. Showing a strike, spare or accumulated total.
Game - One string consisting of 10 frames.
Gutter Ball - When the ball goes into the channel or gutter.
Handicap - To adjust the
score between players or teams for an obvious superiority, (opponents with
Head Pin - The front pin (#1).
High Single - The top individual game of a league.
High Triple - The top three consecutive game score of and individual in a league.
Hot - When a bowler is in a streak. Bowling well.
Kickback - The division boards between LANES at the pin end.
King Pin - The #5 pin, located in the center of the group of ten.
Lead Off - The first bowler in the line-up pf a team.
Leaves - Pins left standing.
Lob - To toss the ball over the lob line which is 10 feet beyond the foul line.
Lob Line - Located 10 feet from the foot foul line beyond which you cannot legally throw a ball.
Luck - What the other bowler always has but you, never.
Mark - A strike (10 pins down on the first ball), or a spare (10 pins down with two balls).
Object Pin - The pin that must be hit to make a shot.
Pindeck - The area upon which the pins are set.
Pinning - Getting single pins and pairs after the first ball.
Pit - The area of the machine which the pins fall into after each frame.
Pocket - The space between
(and including) the head three pins; (left pocket: 1 and 2 pin); (right pocket 1
and 3 pin).
Points - What a team receives for winning a game.
Reset - To start the pinsetter for a full rack of pins.
Scratch - Using actual score without the benefit of a handicap system.
Season - The number of matches scheduled in a league.
Sidewall - The division boards between LANES at the pin end.
Standings - The relation of individual teams figured from week to week based on the number of games won.
Sweep - The device on the pin-setter which clears the pindeck.
Wood - Pins which have fallen but are in the play area.
Four Horsemen - 1-2-4-7 or 1-3-6-10
Half Worcester - Knocking down the 2-8 or 3-9.
Full Worcester - All pins standing except the 2-8 and 3-9.
Hi - Lo - Jack - 1-7-10 pins
Spread Eagle - 2-3-4-6-7-10 pins.
Goalposts - The 7 and 10 pins.
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